spin.js UI Component

http://spin.js.org/#v2.3.2
/**
 * Copyright (c) 2011-2014 Felix Gnass
 * Licensed under the MIT license
 * http://spin.js.org/
 *
 * Example:
    var opts = {
      lines: 12             // The number of lines to draw
    , length: 7             // The length of each line
    , width: 5              // The line thickness
    , radius: 10            // The radius of the inner circle
    , scale: 1.0            // Scales overall size of the spinner
    , corners: 1            // Roundness (0..1)
    , color: '#000'         // #rgb or #rrggbb
    , opacity: 1/4          // Opacity of the lines
    , rotate: 0             // Rotation offset
    , direction: 1          // 1: clockwise, -1: counterclockwise
    , speed: 1              // Rounds per second
    , trail: 100            // Afterglow percentage
    , fps: 20               // Frames per second when using setTimeout()
    , zIndex: 2e9           // Use a high z-index by default
    , className: 'spinner'  // CSS class to assign to the element
    , top: '50%'            // center vertically
    , left: '50%'           // center horizontally
    , shadow: false         // Whether to render a shadow
    , hwaccel: false        // Whether to use hardware acceleration (might be buggy)
    , position: 'absolute'  // Element positioning
    }
    var target = document.getElementById('foo')
    var spinner = new Spinner(opts).spin(target)
 */
;(function (root, factory) {

  /* CommonJS */
  if (typeof module == 'object' && module.exports) module.exports = factory()

  /* AMD module */
  else if (typeof define == 'function' && define.amd) define(factory)

  /* Browser global */
  else root.Spinner = factory()
}(this, function () {
  "use strict"

  var prefixes = ['webkit', 'Moz', 'ms', 'O'] /* Vendor prefixes */
    , animations = {} /* Animation rules keyed by their name */
    , useCssAnimations /* Whether to use CSS animations or setTimeout */
    , sheet /* A stylesheet to hold the @keyframe or VML rules. */

  /**
   * Utility function to create elements. If no tag name is given,
   * a DIV is created. Optionally properties can be passed.
   */
  function createEl (tag, prop) {
    var el = document.createElement(tag || 'div')
      , n

    for (n in prop) el[n] = prop[n]
    return el
  }

  /**
   * Appends children and returns the parent.
   */
  function ins (parent /* child1, child2, ...*/) {
    for (var i = 1, n = arguments.length; i < n; i++) {
      parent.appendChild(arguments[i])
    }

    return parent
  }

  /**
   * Creates an opacity keyframe animation rule and returns its name.
   * Since most mobile Webkits have timing issues with animation-delay,
   * we create separate rules for each line/segment.
   */
  function addAnimation (alpha, trail, i, lines) {
    var name = ['opacity', trail, ~~(alpha * 100), i, lines].join('-')
      , start = 0.01 + i/lines * 100
      , z = Math.max(1 - (1-alpha) / trail * (100-start), alpha)
      , prefix = useCssAnimations.substring(0, useCssAnimations.indexOf('Animation')).toLowerCase()
      , pre = prefix && '-' + prefix + '-' || ''

    if (!animations[name]) {
      sheet.insertRule(
        '@' + pre + 'keyframes ' + name + '{' +
        '0%{opacity:' + z + '}' +
        start + '%{opacity:' + alpha + '}' +
        (start+0.01) + '%{opacity:1}' +
        (start+trail) % 100 + '%{opacity:' + alpha + '}' +
        '100%{opacity:' + z + '}' +
        '}', sheet.cssRules.length)

      animations[name] = 1
    }

    return name
  }

  /**
   * Tries various vendor prefixes and returns the first supported property.
   */
  function vendor (el, prop) {
    var s = el.style
      , pp
      , i

    prop = prop.charAt(0).toUpperCase() + prop.slice(1)
    if (s[prop] !== undefined) return prop
    for (i = 0; i < prefixes.length; i++) {
      pp = prefixes[i]+prop
      if (s[pp] !== undefined) return pp
    }
  }

  /**
   * Sets multiple style properties at once.
   */
  function css (el, prop) {
    for (var n in prop) {
      el.style[vendor(el, n) || n] = prop[n]
    }

    return el
  }

  /**
   * Fills in default values.
   */
  function merge (obj) {
    for (var i = 1; i < arguments.length; i++) {
      var def = arguments[i]
      for (var n in def) {
        if (obj[n] === undefined) obj[n] = def[n]
      }
    }
    return obj
  }

  /**
   * Returns the line color from the given string or array.
   */
  function getColor (color, idx) {
    return typeof color == 'string' ? color : color[idx % color.length]
  }

  // Built-in defaults

  var defaults = {
    lines: 12             // The number of lines to draw
  , length: 7             // The length of each line
  , width: 5              // The line thickness
  , radius: 10            // The radius of the inner circle
  , scale: 1.0            // Scales overall size of the spinner
  , corners: 1            // Roundness (0..1)
  , color: '#000'         // #rgb or #rrggbb
  , opacity: 1/4          // Opacity of the lines
  , rotate: 0             // Rotation offset
  , direction: 1          // 1: clockwise, -1: counterclockwise
  , speed: 1              // Rounds per second
  , trail: 100            // Afterglow percentage
  , fps: 20               // Frames per second when using setTimeout()
  , zIndex: 2e9           // Use a high z-index by default
  , className: 'spinner'  // CSS class to assign to the element
  , top: '50%'            // center vertically
  , left: '50%'           // center horizontally
  , shadow: false         // Whether to render a shadow
  , hwaccel: false        // Whether to use hardware acceleration (might be buggy)
  , position: 'absolute'  // Element positioning
  }

  /** The constructor */
  function Spinner (o) {
    this.opts = merge(o || {}, Spinner.defaults, defaults)
  }

  // Global defaults that override the built-ins:
  Spinner.defaults = {}

  merge(Spinner.prototype, {
    /**
     * Adds the spinner to the given target element. If this instance is already
     * spinning, it is automatically removed from its previous target b calling
     * stop() internally.
     */
    spin: function (target) {
      this.stop()

      var self = this
        , o = self.opts
        , el = self.el = createEl(null, {className: o.className})

      css(el, {
        position: o.position
      , width: 0
      , zIndex: o.zIndex
      , left: o.left
      , top: o.top
      })

      if (target) {
        target.insertBefore(el, target.firstChild || null)
      }

      el.setAttribute('role', 'progressbar')
      self.lines(el, self.opts)

      if (!useCssAnimations) {
        // No CSS animation support, use setTimeout() instead
        var i = 0
          , start = (o.lines - 1) * (1 - o.direction) / 2
          , alpha
          , fps = o.fps
          , f = fps / o.speed
          , ostep = (1 - o.opacity) / (f * o.trail / 100)
          , astep = f / o.lines

        ;(function anim () {
          i++
          for (var j = 0; j < o.lines; j++) {
            alpha = Math.max(1 - (i + (o.lines - j) * astep) % f * ostep, o.opacity)

            self.opacity(el, j * o.direction + start, alpha, o)
          }
          self.timeout = self.el && setTimeout(anim, ~~(1000 / fps))
        })()
      }
      return self
    }

    /**
     * Stops and removes the Spinner.
     */
  , stop: function () {
      var el = this.el
      if (el) {
        clearTimeout(this.timeout)
        if (el.parentNode) el.parentNode.removeChild(el)
        this.el = undefined
      }
      return this
    }

    /**
     * Internal method that draws the individual lines. Will be overwritten
     * in VML fallback mode below.
     */
  , lines: function (el, o) {
      var i = 0
        , start = (o.lines - 1) * (1 - o.direction) / 2
        , seg

      function fill (color, shadow) {
        return css(createEl(), {
          position: 'absolute'
        , width: o.scale * (o.length + o.width) + 'px'
        , height: o.scale * o.width + 'px'
        , background: color
        , boxShadow: shadow
        , transformOrigin: 'left'
        , transform: 'rotate(' + ~~(360/o.lines*i + o.rotate) + 'deg) translate(' + o.scale*o.radius + 'px' + ',0)'
        , borderRadius: (o.corners * o.scale * o.width >> 1) + 'px'
        })
      }

      for (; i < o.lines; i++) {
        seg = css(createEl(), {
          position: 'absolute'
        , top: 1 + ~(o.scale * o.width / 2) + 'px'
        , transform: o.hwaccel ? 'translate3d(0,0,0)' : ''
        , opacity: o.opacity
        , animation: useCssAnimations && addAnimation(o.opacity, o.trail, start + i * o.direction, o.lines) + ' ' + 1 / o.speed + 's linear infinite'
        })

        if (o.shadow) ins(seg, css(fill('#000', '0 0 4px #000'), {top: '2px'}))
        ins(el, ins(seg, fill(getColor(o.color, i), '0 0 1px rgba(0,0,0,.1)')))
      }
      return el
    }

    /**
     * Internal method that adjusts the opacity of a single line.
     * Will be overwritten in VML fallback mode below.
     */
  , opacity: function (el, i, val) {
      if (i < el.childNodes.length) el.childNodes[i].style.opacity = val
    }

  })


  function initVML () {

    /* Utility function to create a VML tag */
    function vml (tag, attr) {
      return createEl('<' + tag + ' xmlns="urn:schemas-microsoft.com:vml" class="spin-vml">', attr)
    }

    // No CSS transforms but VML support, add a CSS rule for VML elements:
    sheet.addRule('.spin-vml', 'behavior:url(#default#VML)')

    Spinner.prototype.lines = function (el, o) {
      var r = o.scale * (o.length + o.width)
        , s = o.scale * 2 * r

      function grp () {
        return css(
          vml('group', {
            coordsize: s + ' ' + s
          , coordorigin: -r + ' ' + -r
          })
        , { width: s, height: s }
        )
      }

      var margin = -(o.width + o.length) * o.scale * 2 + 'px'
        , g = css(grp(), {position: 'absolute', top: margin, left: margin})
        , i

      function seg (i, dx, filter) {
        ins(
          g
        , ins(
            css(grp(), {rotation: 360 / o.lines * i + 'deg', left: ~~dx})
          , ins(
              css(
                vml('roundrect', {arcsize: o.corners})
              , { width: r
                , height: o.scale * o.width
                , left: o.scale * o.radius
                , top: -o.scale * o.width >> 1
                , filter: filter
                }
              )
            , vml('fill', {color: getColor(o.color, i), opacity: o.opacity})
            , vml('stroke', {opacity: 0}) // transparent stroke to fix color bleeding upon opacity change
            )
          )
        )
      }

      if (o.shadow)
        for (i = 1; i <= o.lines; i++) {
          seg(i, -2, 'progid:DXImageTransform.Microsoft.Blur(pixelradius=2,makeshadow=1,shadowopacity=.3)')
        }

      for (i = 1; i <= o.lines; i++) seg(i)
      return ins(el, g)
    }

    Spinner.prototype.opacity = function (el, i, val, o) {
      var c = el.firstChild
      o = o.shadow && o.lines || 0
      if (c && i + o < c.childNodes.length) {
        c = c.childNodes[i + o]; c = c && c.firstChild; c = c && c.firstChild
        if (c) c.opacity = val
      }
    }
  }

  if (typeof document !== 'undefined') {
    sheet = (function () {
      var el = createEl('style', {type : 'text/css'})
      ins(document.getElementsByTagName('head')[0], el)
      return el.sheet || el.styleSheet
    }())

    var probe = css(createEl('group'), {behavior: 'url(#default#VML)'})

    if (!vendor(probe, 'transform') && probe.adj) initVML()
    else useCssAnimations = vendor(probe, 'animation')
  }

  return Spinner

}));
 
-------------------------------

Usage

1.target of spin, a loading div 
<style>
.ui-loader{
 position:fixed;
    padding:0;
    margin:0;

    top:0;
    left:0;
z-index:999;
    width: 100%;
    height: 100%;
    background:rgba(255,255,255,0.5);
    }

</style>
<div class="ui-loader" id="progress_spinner" style="display:none;"></div> 
 
2.spin
var opts = {
  lines: 13 // The number of lines to draw
, length: 28 // The length of each line
, width: 14 // The line thickness
, radius: 42 // The radius of the inner circle
, scale: 1 // Scales overall size of the spinner
, corners: 1 // Corner roundness (0..1)
, color: '#000' // #rgb or #rrggbb or array of colors
, opacity: 0.25 // Opacity of the lines
, rotate: 0 // The rotation offset
, direction: 1 // 1: clockwise, -1: counterclockwise
, speed: 1 // Rounds per second
, trail: 60 // Afterglow percentage
, fps: 20 // Frames per second when using setTimeout() as a fallback for CSS
, zIndex: 2e9 // The z-index (defaults to 2000000000)
, className: 'spinner' // The CSS class to assign to the spinner
, top: '50%' // Top position relative to parent
, left: '50%' // Left position relative to parent
, shadow: false // Whether to render a shadow
, hwaccel: false // Whether to use hardware acceleration
, position: 'absolute' // Element positioning
} 
var target = document.getElementById('progress_spinner')
var spinner = new Spinner(opts).spin(target);
$(".ui-loader").show();
//or 
var spinner = new Spinner().spin();
target.appendChild(spinner.el);
//Hiding the spinner. Stopped spinners may be reused by calling spin() again.
spinner.stop();  spinner.spin();
  

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